2.4. Beginner’s Guide to legendary Generals, Part 1.
Part 1: Generals Abilities
Welcome to the world of Three Kingdoms! This guide is tailored for players who are in the battlefield for a while and want to hire legendary generals. it focusing on the 12 legendary Generals currently available in the game.
To maximize your team’s potential, it’s crucial to understand the types of abilities each general possesses. Each ability is listed with its name, its target (self, allies, or enemies), its categorization, and the rationale behind its classification
1. Cai Wenji (Wei)

- Active Ability: Qin Yin (Melody)
- Category: Control Abilities → Movement Control → Freeze
- Effect on: Enemy
- Target: Front-row enemies
- Reason: Has a 40% chance to freeze the target for 2 turns, completely immobilizing them.
- Passive Ability: Bei Fen (Sorrow)
- Category: Control Abilities → Movement Control → Freeze
- Effect on: Enemy
- Target: Highest attack enemy
- Reason: When health falls below 50% for the first time, freezes the enemy with the highest attack for 2 turns.
- Passive Ability: Bian Qin (Musical Talent)
- Category: Stat-Boosting Abilities → Attack Boost, Health Boost
- Effect on: Self
- Target: Self
- Reason: Increases attack by 15% and health by 10%.
- Passive Ability: Gui Han (Return to Han)
- Category: Control Abilities → Movement Control → Freeze
- Effect on: Enemy
- Target: Normal attack target
- Reason: Normal attacks have a 75% chance to freeze the target for 2 turns.
2. Dian Wei (Wei)

- Active Ability: Valor (Xiong Wu)
- Category: Offensive Abilities → Direct Damage
- Effect on: Enemy
- Target: Single enemy
- Reason: Inflicts 480% attack damage on a single enemy.
- Passive Ability: Battle Spirit (Zhan Yi)
- Category: Stat-Boosting Abilities → Defense Boost
- Effect on: Allies
- Target: All allies
- Reason: When health drops below 50%, increases all allies’ defense by 60% for 3 turns.
- Passive Ability: Halberd Slash (Ji Zhan)
- Category: Stat-Boosting Abilities→ Attack Boost, Health Boost
- Effect on: Self
- Target: Self
- Reason: Increases attack by 15% and health by 30%.
- Passive Ability: Lone Courage (Gu Dan)
- Category: State Debuff → Attack Reduction | Stat-Boosting Abilities→ Defense Boost
- Effect on: Enemy(Attack Reduction) | Self(Defense Boost)
- Target: Attacker (Attack Reduction) | Self (Defense Boost)
- Reason: When attacked, reduces the attacker’s attack by 4% and increases own defense by 4% for 3 turns.
3. Diao Chan (Warlords)

- Active Ability: Dance Fan (Wu Shan)
- Category: Offensive Abilities → Direct Damage | Control Abilities → Rage Reduction
- Effect on: Enemy
- Target: Front-row enemies (damage) | 2 random enemies (rage reduction)
- Reason: Inflicts 220% attack damage and reduces the rage of 2 random enemies by 36 points.
- Passive Ability: National Beauty (Guo Se)
- Category: Stat-Boosting Abilities→ Defense Boost, Speed Boost
- Effect on: Self
- Target: Self
- Reason: Increases defense by 20% and speed by 30 points.
- Passive Ability: Phoenix Spirit (Feng Ling)
- Category: Status Effects → Bleeding | State Debuff → Rage Reduction
- Effect on: Enemy
- Target: Normal attack target
- Reason: Inflicts bleeding, dealing 100% attack damage per turn for 2 turns, and reduces rage of a random enemy by 50 points.
- Passive Ability: Seductive (Wu Mei)
- Category: Status Effects → Bleeding | State Debuff → Speed Reduction
- Effect on: Enemy
- Target: All enemies
- Reason: When health drops below 50%, reduces all enemies’ speed by 20 points and inflicts bleeding, dealing 300% attack damage each turn for 2 turns.
4. Dong Zhuo (Warlords)

- Active Ability: Brutality (Can Bao)
- Category: Offensive Abilities → Direct Damage | Defensive Abilities → Health Regeneration
- Effect on: Enemy, Ally
- Target: Single enemy (damage) | Ally with least health (healing)
- Reason: Inflicts 450% attack damage on a single enemy and restores health equal to 800% of Dong Zhuo’s attack to the ally with the least health.
- Passive Ability: Flesh Forest (Rou Lin)
- Category: Defensive Abilities → Health Regeneration
- Effect on: Allies
- Target: Front-row allies
- Reason: At the start of battle, front-row allies recover health equal to 200% of Dong Zhuo’s attack each turn for 3 turns.
- Passive Ability: Tyranny (Bao Nue)
- Category: Stat-Boosting Abilities→ Defensive Boost, Health Boost
- Effect on: Self
- Target: Self
- Reason: Increases defense by 32% and health by 20%.
- Passive Ability: Wine Pool (Jiu Chi)
- Category: Defensive Abilities → Health Regeneration
- Effect on: Self
- Target: Self
- Reason: Recovers health equal to 40% of attack when hit.
5. Gan Ning (Wu)

- Active Ability: Raid Camps (Xi Ying)
- Category: Offensive Abilities → Direct Damage | Control Abilities → Silence
- Effect on: Enemy
- Target: Rear-row enemies
- Reason: Inflicts 240% attack damage on rear-row enemies and has a 50% chance to silence them for 2 turns.
- Passive Ability: Brocade Sail (Jin Fan)
- Category: Stat-Boosting Abilities→ Attack Boost
- Effect on: Self
- Target: Self
- Reason: When using a normal attack, increases own attack by 10% for 4 turns.
- Passive Ability: Half Moon (Ban Yue)
- Category: Control Abilities → Silence
- Effect on: Enemy
- Target: All enemies
- Reason: Silences all enemies for 2 turns when health drops below 50% for the first time in battle.
- Passive Ability: Natural Sky (Hun Tian)
- Category: Stat-Boosting Abilities→ Attack Boost | Offensive Abilities → Extra Damage on Silenced Targets
- Effect on: Self, Enemy
- Target: Self (attack boost) | Silenced enemies (extra damage)
- Reason: Increases attack by 15%, health by 15%, and inflicts an additional 20% damage on silenced targets.
6. Lady Zhurong (Shu)

- Active Ability: Scorched Earth (Liao Huo)
- Category: Offensive Abilities → Direct Damage | Status Effects → Burning
- Effect on: Enemy
- Target: All enemies
- Reason: Inflicts 170% attack damage to all enemies with a 50% chance to burn targets, dealing an additional 100% attack damage each turn for 2 turns.
- Passive Ability: Fire God (Huo Shen)
- Category: Status Effects → Burning
- Effect on: Enemy
- Target: All enemies
- Reason: During battle, the first time health drops below 50%, inflicts burn on all enemies, dealing an extra 200% attack damage each turn for 3 turns.
- Passive Ability: Savage Fire (Man Huo)
- Category: Stat-Boosting Abilities→ Rage Boost
- Effect on: Self
- Target: Self
- Reason: Normal attacks have a 34% chance to increase self’s rage by 50 points.
- Passive Ability: Wild Nature (Ye Xing)
- Category: Stat-Boosting Abilities→ Attack Boost, Skill Damage Boost
- Effect on: Self
- Target: Self
- Reason: Increases attack by 20% and skill damage by 20%.
7. Lu Su (Wu)

- Active Ability: Tornado (Long Juan)
- Category: Offensive Abilities → Direct Damage | State Debuff → Attack Reduction | Stat-Boosting Abilities → Attack Boost
- Effect on: Enemy, Allies
- Target: All enemies (damage & attack reduction) | All allies (attack boost)
- Reason: Inflicts 166% attack damage on all enemies, reduces their attack by 8%, and increases all allies’ attack by 10% for 3 turns.
- Passive Ability: Generosity (Hao Shi)
- Category: Defensive Abilities → Damage Reduction
- Effect on: Allies
- Target: All allies
- Reason: When health drops below 50% for the first time in battle, increases all allies’ damage reduction by 8% for 5 turns.
- Passive Ability: Maneuver (Zhou Xuan)
- Category: State Debuff → Defense Reduction
- Effect on: Enemy
- Target: All enemies
- Reason: When using a normal attack, reduces all enemies’ defense by 44% for 3 turns.
- Passive Ability: United Resistance (Lian Kang)
- Category: Stat-Boosting Abilities→ Health Boost, Block Rate Boost
- Effect on: Self
- Target: Self
- Reason: Increases health by 20% and block rate by 15%.
8. Lu Xun (Wu)

- Active Ability: Connected Camps (Lian Ying)
- Category: Offensive Abilities → Direct Damage | Control Abilities → Silence
- Effect on: Enemy
- Target: Rear-row enemies
- Reason: Inflicts 240% attack damage on rear-row enemies and has a 50% chance to silence them for 2 turns.
- Passive Ability: Expedition (Zheng Tao)
- Category: Control Abilities → Silence
- Effect on: Enemy
- Target: Enemy with the lowest health
- Reason: Normal attack targets the enemy with the lowest health and has a 50% chance to silence them for 2 turns.
- Passive Ability: Humility (Qian Xun)
- Category: Stat-Boosting Abilities→ Attack Boost, Critical Damage Boost
- Effect on: Self
- Target: Self
- Reason: When an enemy general dies, increases own attack by 10% and critical damage by 10% until the end of battle.
- Passive Ability: Inexperience (Qing Se)
- Category: Stat-Boosting Abilities→ Attack Boost, Critical Rate Boost, Critical Damage Boost
- Effect on: Self
- Target: Self
- Reason: Increases attack by 10%, critical rate by 30%, and critical damage by 20%.
9. Ma Dai (Shu)

- Active Ability: Ambush (Qian Xi)
- Category: Offensive Abilities → Direct Damage | Status Effects → Burning
- Effect on: Enemy
- Target: 2 random enemies
- Reason: Deals 240% attack damage to 2 random enemies and inflicts burning, dealing an additional 70% attack damage each turn for 3 turns.
- Passive Ability: Body Training (Duan Ti)
- Category: Offensive Abilities → Multi-Target Normal Attack
- Effect on: Enemy
- Target: 2 random enemies
- Reason: Normal attack targets 2 random enemies.
- Passive Ability: Equestrian (Ma Shu)
- Category: Stat-Boosting Abilities→ Attack Boost, Health Boost
- Effect on: Self
- Target: Self
- Reason: Increases attack by 20% and health by 15%.
- Passive Ability: Frost Strike (Dong Zhan)
- Category: Control Abilities → Movement Control → Freeze
- Effect on: Enemy
- Target: Normal attack target
- Reason: Attacks have a 40% chance to freeze the target for 2 turns.
10. Meng Huo (Shu)

- Active Ability: Man Li (Man Li)
- Category: Offensive Abilities → Direct Damage, Control Abilities → Silence
- Effect on: Enemy
- Target: All enemies
- Reason: Deals 190% attack damage to all enemies and has a 15% chance to silence the target for 3 turns.
- Passive Ability: Huo Shou (Huo Shou)
- Category: Offensive Abilities → Multi-Target Normal Attack
- Effect on: Enemy
- Target: 3 random enemies
- Reason: Normal attack changes to randomly attack 3 enemies.
- Passive Ability: Man Yi (Man Yi)
- Category: Defensive Abilities → Damage Reduction | Stat-Boosting Abilities→ Health Boost, Attack Boost
- Effect on: Self
- Target: Self
- Reason: Increases damage reduction by 12%, health by 25%, and attack by 26%.
- Passive Ability: Zai Qi (Zai Qi)
- Category: Defensive Abilities → Damage Reduction | Stat-Boosting Abilities→ Health Boost, Attack Boost
- Effect on: Self
- Target: Self
- Reason: Increases damage reduction by 12%, health by 25%, and attack by 25%.
11. Zhang Jiao (Warlords)

- Active Ability: Destroying the Blue (Mie Cang)
- Category: Offensive Abilities → Direct Damage | Status Effects → Poisoning
- Effect on: Enemy
- Target: 4 random enemies
- Reason: Inflicts 50% attack damage on 4 random enemies and poisons them, dealing an additional 100% attack damage each turn.
- Passive Ability: Thunder and Lightning (Lei Dian)
- Category: Stat-Boosting Abilities→ Health Boost, Attack Boost
- Effect on: Self
- Target: Self
- Reason: Increases health by 10% and attack by 11%.
- Passive Ability: Yellow Sky (Huang Tian)
- Category: Offensive Abilities → Multi-Target Normal Attack | Status Effects → Poisoning
- Effect on: Enemy
- Target: Back-row enemies
- Reason: Normal attack is changed to target the back-row enemies with a 70% chance to poison the target, dealing an additional 65% attack damage each turn for 2 turns.
- Passive Ability: Divine Punishment (Tian Fa)
- Category: Status Effects → Poisoning
- Effect on: Enemy
- Target: All enemies
- Reason: Upon his own death, poisons all enemies, dealing an additional 80% attack damage each turn for 6 turns.
12. Xun Yu (Wei)

- Active Ability: King’s Assistant (Wang Zuo)
- Category: Offensive Abilities → Direct Damage | State Debuff → Speed Reduction | Defensive Abilities → Health Regeneration
- Effect on: Enemy, Allies
- Target: 3 random enemies (damage & speed reduction), All allies (healing)
- Reason: Inflicts 138% attack damage to 3 random enemies, reduces their speed by 15% for 3 turns, and restores 12% of the max health of all allies.
- Passive Ability: Strategy (Zhan Lue)
- Category: Control Abilities → Movement Control → Stun
- Effect on: Enemy
- Target: Front-row enemies
- Reason: Normal attack changes to target front-row enemies, with a 35% chance to stun them for 2 turns.
- Passive Ability: Destiny (Tian Ming)
- Category: Stat-Boosting Abilities→ Health Boost, Defense Boost
- Effect on: Self
- Target: Self
- Reason: Increases health by 25% and defense by 35%.
- Passive Ability: Divine Fire (Shen Huo)
- Category: Defensive Abilities → Damage Reduction
- Effect on: Allies
- Target: All allies
- Reason: At the start of battle, increases all allies’ damage reduction by 10%.